SOME COMMON QUESTIONS
Q)WHAT IS OUR COMPANIES MAIN PRODUCT LINE?
A) -THE TRUTH-
Q)WHAT IS THE TRUTH?
A) -There IS no truth-
WHAT IS OUR COMPANIES BEST KEPT SECRET?
We are not actually a company, but a deeply religious sectarian cult aspiring towards global domination, through the exploration of the uncharted memesphere, the production of meme viruses, and the gentle sequestering of unsuspecting initiates.
Only the most promising of initiate "potentials" are let in on the secret, and only then when it is too late for them to turn back.
We believe in reality hacking, gaming and subscribe sanctimoniously to a plethora of "temporary gods", as well as some big arse hairy permanent ones, such as "Bob", Mrs Jones, and Nicky 6.
While we take no responsibility for the construction, appropriation, sacking or acquittal of any of our many constantly fluxing demi-gods,practices, or sister cults, only the most devout are written into scripture. Such as The Saturdays.
We reserve the right to change our mind on anything, at any time, without written notice.
We are committed to willfully inducing our higher state of PERPETUAL SLACK through stupidity, humour, looking after our bodies, and UNK.
GAMING.
GAMING IS USED TO HELP FINE TUNE AND DEVELOP THE SKILLS OF REALITY HACKERS
Though not compulsory, we violently force initiates to create and adopt a TYLERCIDE.
A Tylercide is a fully real self induced alter ego comprising of all the things we'd like to be, or keep meaning to be...to build a fully functional cartoon super warrior of ourselves with unforgivably cool hair.
A* tylerside is then injected into a Scoobyworld.
Dense scoobyworlds can be built up between Gamers.
Characters may have super powers, such as telekinesis, phycisism, telepathy, and blinding charisma.
They may have magic props such as wands, flutes and lap tops,
As well as kitch catch phrases and signature outfits.
Gamers are capable of switching their tylersides on or off to suit. and can come in and out of scoobyworld as they need to. (Scooby world is a term used for 'younger' initiates to make the Matrix seem not so so scary)
BEGINNERS
are briefed to fully understand that Scoobyworld is fully imaginary and is used only to develop hacking skills, help conceptualise new mental frontiers, and as light comic relief to the sinister nature of their day jobs in the REAL world, kissing ass for the man.
INTERMEDIATE GAMERS-
Understand that Scoobyworld is as "REAL" as "THE REAL WORLD"
ADVANCED GAMERS
know that Scoobyworld is fully REAL, "THE REAL WORLD" is fully IMAGINARY, and that BOTH are only used as light comic relief to the sinister nature of their dangerous but exciting and terribly funny day jobs- hacking the matrix.
(YOGIS get captured by the secret police. This is what "actually happened" when we told fellow gamers and wrote it into scripture that spiritually ascended reality hack "Master Bing" turned into a orb of white light and simply dissappeared.)
THE HIGHEST SPIRITUAL ASCENDANT of THE GAMERS is "Master Bing" who disappeared late in the year 00 shortly after turning into an orb of white light and mumbling something about...
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*WE are aware that too long spent in the tylerside can result in split personality disorder and permanent brain damage, therefore we take no responsibility.
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Cult initiates understand that a word is fully a virus. WORD.
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Gamers understand that a word is fully a virus.
Gamers understand that a word serves as a MARKER to navigate the memesphere.
WORD MAPPING is a teqnique used by gamers to explore the uncharted memesphere, discover and identify xisting patterns and phenomena and give them descriptions.
Gamers then use these descriptions to navigate a course further into the uncharted memesphere, discover and identify existing patterns and phenomena and give them descriptions. Gamers then use these descriptions to navigate a course further into the uncharted memesphere...
Through word mapping MARKERS are placed in THE CODE
The primary produce of Word Mappers are WORDS, both discovered and appropriated.
The primary goal of a Word Mapper is to greater understand the memeshere, discover meme portals and create and programme both single celled(word) and complex thought viruses.
We aim towards creating a Thought Spasm OUT THERE.
We also play that question game in Rosenkranz and Gildestine. And sudoku.
Some examples of words stolen, appropriated or created by Word Mappers and used to navigate the Memesphere.
Slack.
The Code
The Grid
The Matrix
Meme-
Meme Portal.
Memesphere.
Memesystem.
The Hologram effect.
Word Physics.
Memplates.
Thought virus.
Thought Spasm.
Blip.
Reality hacking.
*Word mapping.
Out there.
Bob.
Mrs Jones.
Glitch,
The Glitch.
Truth.
Thought art
True journalism
Grassers
Cybers
Bleep
AND MUCH MUCH MORE.
THIS LIST WILL BE AN EVER EXPANDING ESCORT ON OUR JOURNEY INTO THE MEMESPHERE AND BEYOND!!!
Markers which desperately need to be picked apart, mutated, expanded, specifed, and resurrected in new forms.
Revolution.
Save the World.
Good.
Love.
Chaos.
Note: IT IS NOT uncommon for gamers to adopt a* tylerside while word mapping.
*1 (it is not OUR tylerside. Remember nothing is OURS on tylerside. WE don't EXIST in the tylerside. On Tylerside, everything belongs to Tyler. Therere it is A tylerside or the tylerside.)